San Francisco Rush: Extreme Racing | |
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Developer(s) | Atari Games (Arcade) Midway Games (Nintendo 64) Climax (Sony PlayStation) |
Publisher(s) | Atari Games (Arcade) Midway Games (Consoles) |
Designer(s) | Ed Logg |
Platform(s) | Arcade, Nintendo 64, PlayStation |
Release date(s) | Arcade December 1996 (Rush) October 1997 (Rush The Rock) Nintendo 64 PlayStation |
Genre(s) | Racing |
Mode(s) | Single-player Multiplayer |
Rating(s) |
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Cabinet | Sit-down Upright |
Arcade system | Flagstaff |
Display | Raster Horizontal Orientation |
San Francisco Rush: Extreme Racing is a video game developed by Atari Games and published by Midway Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.
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Released in 1996, the original San Francisco Rush: Extreme Racing features three unique tracks that take place in San Francisco, California and eight playable vehicles. San Francisco Rush: Extreme Racing is the first game to use Atari Game's Flagstaff engine.
Released in 1997, the second installment of Rush brought four unique tracks, including the Alcatraz track, and four new cars were introduced.
Released in 1998, the third and final installment of San Francisco Rush: Extreme Racing which was an updated version of Rush the Rock with support for online muiltiplayer.
Difficulty | Track Name | Description |
Beginner | Golden Gate | The course starts on the outskirts of San Francisco and crosses the Golden Gate Bridge. It features easy turns and noticeable shortcuts. |
Advanced | Embarcadero | Begins near the Palace of Fine Arts and continues onto the highway to the Seaport. It has a mix of easy and hard turns and some noticeable shortcuts. |
Extreme | Market | Starts out in the Downtown area of San Francisco and follows a challenging course outside of the city. It then returns to the urban area of Chinatown before reaching the finish line. |
Difficulty | Track Name | Description |
The Rock | The Rock | A racecourse on the famous Alcatraz prison island. |
Advanced | Downtown | Based in San Francisco's Downtown Area, the track features multiple routes to the finish line. |
Extreme | Heights | Starting from the seaport the track winds around the parks outside of San Francisco. |
Extreme | Sunset | The course starts on the beaches of San Francisco and climbs into the hilly parkland outside of the city. |
Rush was ported to the Nintendo 64 in 1997. This conversion contains six regular tracks and two hidden tracks. The regular tracks can be run in either reverse or mirrored modes and feature added collectible hidden keys throughout the track that can be used to unlock hidden vehicles. Most of the original cars appeared in this conversion, but some from San Francisco Rush The Rock: Alcatraz Edition are not present. The music tracks from the original versions are available, but they are reduced in quality to compensate for the Nintendo 64's sound capability. This conversion contains a Practice Mode and a Death Race mode where the game ends if the player crashes. The N64 port of Rush also includes a Circuit Mode and a save system for Fast Times, circuit progress, and hidden keys that the player can find.
San Francisco Rush The Rock: Alcatraz Edition was presumed to be ported to the Nintendo 64 for release in 1998, but despite the advertisements included in the box of the Nintendo 64 version, the advertisement is actually for the arcade version, which includes all of the tracks that were already in the Nintendo 64 version.[1]
Rush was planned to be ported to the Game Boy Color, but the project was canceled because the publishers did not find suitable a developer for the conversion.[2]
Rush was ported to Sony PlayStation in 1998. This conversion contains three tracks, plus an exclusive bonus track. None of the original music from the Arcade versions is present, and the announcer voice has been modified, but some of his voiceover is included in the game. Some of the modes from the Nintendo 64 port are included. The Death Race mode was renamed Extreme Race, and circuit mode was included but with fewer tracks. There are two exclusive modes: GP Mode and Explosive Mode. The Playstation version has all eight original cars but none of the San Francisco Rush The Rock: Alcatraz Edition cars. The gameplay is also different from the arcade version, as the gravity is higher than the arcade version, reducing the jump airtime, and the steering sensitivity was also modified.
San Francisco Rush The Rock: Alcatraz Edition Was released on PC, exclusively with 3DFX Quantum Obsidian Videocard, however it could only run on that card, years later a Iso was released with modified .exes to run on any Videocard. It is a almost perfect arcade conversion, but suffers with collision problems.
San Francisco Rush The Rock: Alcatraz Edition was ported to Midway Arcade Treasures 3 for the Gamecube, PlayStation 2, and Xbox and also included in Midway Arcade Treasures Deluxe Edition for the PC. The arcade treasures version is an arcade-perfect conversion of the original game, but changes were made to the sound. The announcer has been changed, the music was altered or remixed, and the sound effects were changed to be more realistic.
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